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Minority representation in popular culture

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Date Issued:
2014
Summary:
This thesis focuses on the continuous misrepresentations that appear throughout different outlets of popular culture and the negative impacts of these misrepresentations. In the first chapter, the focus will be on the films The Last of the Mohicans and The Mission and the origins and implications of the misrepresentation of Indians in film. The second chapter uses rap music videos such as 50 Cent’s In Da Club, Nelly’s Tip Drill, LMFAO and Lil John’s Shots, Where Da Hood At, Tupac’s Hit ‘Em up, and N.W.A.’s Straight Outta Compton as primary texts to demonstrate the one dimensional and problematic representations of African American Identity in the rap music industry. The third and final chapter uses the video games Grand Theft Auto III and Gun as examples of the negative representations that occur and are repeated quickly in the rapidly improving world of video games. While the misrepresentations are achieved and perpetuated differently in each medium, their ubiquitous presence in popular culture calls for discussion.
Title: Minority representation in popular culture.
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Name(s): Miller, Jeffrey, author
Youngberg, Quentin, Thesis advisor
Florida Atlantic University, Degree grantor
Dorothy F. Schmidt College of Arts and Letters
Department of English
Type of Resource: text
Genre: Electronic Thesis Or Dissertation
Date Created: 2014
Date Issued: 2014
Publisher: Florida Atlantic University
Place of Publication: Boca Raton, Fla.
Physical Form: application/pdf
Extent: 68 p.
Language(s): English
Summary: This thesis focuses on the continuous misrepresentations that appear throughout different outlets of popular culture and the negative impacts of these misrepresentations. In the first chapter, the focus will be on the films The Last of the Mohicans and The Mission and the origins and implications of the misrepresentation of Indians in film. The second chapter uses rap music videos such as 50 Cent’s In Da Club, Nelly’s Tip Drill, LMFAO and Lil John’s Shots, Where Da Hood At, Tupac’s Hit ‘Em up, and N.W.A.’s Straight Outta Compton as primary texts to demonstrate the one dimensional and problematic representations of African American Identity in the rap music industry. The third and final chapter uses the video games Grand Theft Auto III and Gun as examples of the negative representations that occur and are repeated quickly in the rapidly improving world of video games. While the misrepresentations are achieved and perpetuated differently in each medium, their ubiquitous presence in popular culture calls for discussion.
Identifier: FA00004139 (IID)
Degree granted: Thesis (M.A.)--Florida Atlantic University, 2014.
Collection: FAU Electronic Theses and Dissertations Collection
Note(s): Includes bibliography.
Subject(s): African Americans in popular culture
Ethnicity
Mass media and culture
Native Americans in motion pictures
Popular culture -- United States
Race awareness
Social classes in mass media
Stereotypes (Social psychology)
Held by: Florida Atlantic University Libraries
Sublocation: Digital Library
Links: http://purl.flvc.org/fau/fd/FA00004139
Persistent Link to This Record: http://purl.flvc.org/fau/fd/FA00004139
Use and Reproduction: Copyright © is held by the author, with permission granted to Florida Atlantic University to digitize, archive and distribute this item for non-profit research and educational purposes. Any reuse of this item in excess of fair use or other copyright exemptions requires permission of the copyright holder.
Use and Reproduction: http://rightsstatements.org/vocab/InC/1.0/
Host Institution: FAU
Is Part of Series: Florida Atlantic University Digital Library Collections.