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7: AN INTERACTIVE INSTALLATION; EXPLORATIONS IN THE DIGITAL, THE SPIRITUAL, AND THE UNCANNY

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Date Issued:
2010
Abstract/Description:
This thesis explores the application of digital technologies in the creation of visionary or transformative artwork. The installation emphasizes number, color, symmetry, and the human form to create symbolic compositions patterned after ancient archetypes. Background research was done to inform the work through studies of the principles of visionary and transformative artwork as practiced by Ernst Fuchs, De Es Schwertberger, and Alex Grey. Connections between art and spirituality as explained by Kandinsky were studied to augment these principles. The sequence of artwork within the installation is comprised of both digital paintings and interactive triptych panels. To convey a sense of the mystical or sacred, the Rothko Chapel was used to inform the installation and serve as an artistic precedent. As the interactive work is created using realistically-modeled, computer generated characters, special consideration was given to understanding the "uncanny valley" and its potential effect in the interpretation of the installation. Interactivity is achieved through the use of ultrasonic sensors and Arduino prototyping boards.
Title: 7: AN INTERACTIVE INSTALLATION; EXPLORATIONS IN THE DIGITAL, THE SPIRITUAL, AND THE UNCANNY.
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Name(s): Lewter, Bradley, Author
Peters, Phil, Committee Chair
University of Central Florida, Degree Grantor
Type of Resource: text
Date Issued: 2010
Publisher: University of Central Florida
Language(s): English
Abstract/Description: This thesis explores the application of digital technologies in the creation of visionary or transformative artwork. The installation emphasizes number, color, symmetry, and the human form to create symbolic compositions patterned after ancient archetypes. Background research was done to inform the work through studies of the principles of visionary and transformative artwork as practiced by Ernst Fuchs, De Es Schwertberger, and Alex Grey. Connections between art and spirituality as explained by Kandinsky were studied to augment these principles. The sequence of artwork within the installation is comprised of both digital paintings and interactive triptych panels. To convey a sense of the mystical or sacred, the Rothko Chapel was used to inform the installation and serve as an artistic precedent. As the interactive work is created using realistically-modeled, computer generated characters, special consideration was given to understanding the "uncanny valley" and its potential effect in the interpretation of the installation. Interactivity is achieved through the use of ultrasonic sensors and Arduino prototyping boards.
Identifier: CFE0003314 (IID), ucf:48487 (fedora)
Note(s): 2010-08-01
M.F.A.
Arts and Humanities, School of Film and Digital Media
Masters
This record was generated from author submitted information.
Subject(s): installation
digital media
cg
animation
interactive
De Es Schwertberger
Alex Grey
Wassily Kandinsky
Mark Rothko
Ernst Fuchs
Arduino
physical computing
processing
visionary art
transformative art
uncanny valley
Persistent Link to This Record: http://purl.flvc.org/ucf/fd/CFE0003314
Restrictions on Access: public 2010-07-01
Host Institution: UCF

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